About Me and How I Work
I've spent the better part of two decades making video games at studios like Bethesda Game Studios, Ubisoft, Rebellion, Warp Digital, and Codemasters, on projects ranging from AAA blockbusters, to scrappy indie titles built by teams of a dozen people.
Along the way I've worked on 30+ titles like Starfield, Dune: Awakening, Metal: Hellsinger, Sniper Elite 3, F1 2012, and Return of the Obra Dinn. All different genres, all different scales, all different studios. There was consistency along the way however, there was a pattern every time a project struggled. It was almost never the big flashpoint you'd expect or a single point where you can look back and say 'that's when it went wrong', it was always the slow stuff. Scope drift or expansion, a roadmap that no one looked at anymore, a process gap the team has been papering over.
I got good at spotting these things early, and even better at fixing them before they became a major problem.
A lot of studios that would find the most value in that experience either don't need, or can't afford it full time. They just need it in specific moments, like getting the house in order before a publisher pitch, or if scope has got away and needs correction. That's why I founded Duplock Consultancy, to allow those teams who need it most to bring on senior production experience without the overhead of a permanent hire.
I'm not interested in bolting on generic frameworks into your project. Every studio I've worked with has been different, different sizes, different cultures, and different constraints, and that means what works for one might not work for another. My job is to diagnose what's actually wrong, and help you fix it in a way that fits how your team works.
If any of this sounds like where your project is right now, I'd like to hear about it.
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Ready To Talk?
Whether you're a small team with big ideas or an indie developer navigating your first release, I offer hands-on support to help you move forward with clarity and confidence. From shaping development strategies to unlocking funding opportunities, I collaborate closely with teams to turn promising concepts into finished games. If you're ready to take the next step, let's start the conversation with the contact form below, or feel free to reach out to me via social media.